
Spell attack modifier = your proficiency bonus + your Charisma modifier.Spell Save DC = 8 + your proficiency bonus + your Charisma modifier.In addition, you use your Charisma modifier when setting the saving throw DC for a dancer spell you cast and when making an attack roll with one. You use your Charisma whenever a spell refers to your spellcasting ability. Your magic comes from the beauty and elegance of your dancing and movements.

Additionally, when you gain a level in this class, you can choose one of the dancer spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.Ĭharisma is your spellcasting ability for your dancer spells. Each of these spells must be of a level for which you have spell slots, as shown on the table. You know five 1st-level spells of your choice from the bard spell list. The Spells Known column of the Dancer table shows when you learn more bard spells of your choice. You regain all expended spell slots when you finish a long rest. To cast one of these spells, you must expend a slot of the spell’s level or higher. The Dancer table shows how many spell slots you have to cast your spells of 1st level and higher.
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This bonus action can be used to take the Dash, Disengage, or Hide action.Īt 2nd level, you have learned how to harness the power of your dancing, turning your wishes and wills into pure magic. You can take a bonus action on each of your turns in combat. Your acrobatic and seductive movement allows you to move better than most. While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.

The swayer of the night but refined in the day. 3.4.2 Spells Known of 1st Level and Higher.
